5/1/2023 0 Comments Create games using flintoIt lacks a little polish compared to some over the other tools in this list, but it’s a much newer member to the prototyping family, and these things take time. The tool allows you to easily create flows for multi-screen apps, or just focus on micro-interactions, and it is very competent at both. Some folks enjoy that method of working, others prefer to use a more visual approach with something like the Transition Designer in Flinto, or the Auto-Code approach inside of Framer, either way, out of the ‘timeline’ focused tools I’ve tested, Principle makes it the most intuitive. Principle is one of a few prototyping tools that have focused more on the ‘timeline’ route of creating transitions, and interactions between your Sketch screens. That’s always a plus in my book, and just enables the transition between Sketch, and a tool like this a little less daunting. The first, and most obvious of those is the Sketch aesthetic that it mirrors. Principle shares many similarities to Flinto. Interested? Well, in a later chapter I’ll be showing you how to put this tool to the test. It’s powerful beast, and the precise control you have over each layer enables you to create some very complex transitions, which are then reusable throughout your project. If you’re the kind of designer who has an aversion to timelines, and programming, the Transition Designer will bring a very big smile to your face. The key feature with Flinto is the Transition Designer. Enough to enable you to create impressive prototypes, and avoid venturing into the world of ‘feature-overload’ which becomes an unwelcome distraction. It’s intuitive for beginners, and a breeze to use when you’ve become accustomed to it, with menus, tools, and options kept to a minimum. It’s as though they were cast from the same mould, and that’s always a bonus. Heck it even has some of the same keyboard shortcuts. It follows a similar aesthetic to Sketch, and even offers up similar tools to what you can find in the aforementioned tool. Flintoįlinto for Mac allows you to create small interactions, and animations, all the way through to building comprehensive flows for multi-screen apps. I will be covering just a handful of prototyping tools that I use on a regular basis, and have spent a great deal of time with, as well as those that I’ve at least given a good run-out when looking for that suitable companion tool for Sketch. Some folks (myself being one of them) have a preference for desktop based tools, others side more with a cloud-based platform (which are gaining in popularity). Just choose one that eases into your workflow, and feels the most comfortable fit for the project at hand. Double points to anyone who has the specific figure). Do we complain about another Puzzle Based game being added to the App Store? Not really, and at my last count there were 15,489 in that genre (I made that figure up, but I know there’s a lot. I personally think there is no problem with having all this choice. There is still the debate running through the design, and development community of “Have we hit a saturation point? When is enough?”. Prototyping, more than ever, is playing an increasingly vital role in the design and development process, and has become an essential part of the workflow for a modern-day designer, and developer.
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